3D CHARACTER PIPELINE · LOCAL

PolyPotion Handbook

A plain-language tour of every tool in PolyPotion — what it's for, the buttons that matter, and a few tricks once you're comfortable. Skim the sidebar, jump to whatever you're using.

What this is

PolyPotion is a set of small tools that share one job: take a 3D character from a raw mesh all the way to something rigged, posed, cleaned up and ready to use. Each tool does one thing well and hands off to the next. You move between them from the dock on the left.

Most tools open any .glb, .fbx or .obj — drag a file onto the window, click Import, or open one from the Library. A typical run looks like this:

{{ f.label }}{{ f.arrow }}

You don't have to follow it in order — jump in wherever your model already is.

Getting around

A few things work the same everywhere, so they're worth learning once.

{{ b.k }} {{ b.v }}
{{ t.glyph }}

{{ t.name }}

{{ t.tag }}

{{ t.what }}

screenshot · {{ t.shot }}

Basics

  1. {{ step }}

{{ t.ctrlLabel }}

{{ p.k }} {{ p.v }}
{{ a }}

Tips & shortcuts

Small things that save time once the layout is familiar.

{{ s.k }} {{ s.v }}

That's the whole of PolyPotion. Replace the striped boxes with real screenshots whenever you like.