PolyPotion
warming the cauldron…
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PolyPotion
3D CHARACTER PIPELINE · LOCAL
1
Import
›
2
Rig
›
3
MoCap
›
4
Export
⤓ Install
⟐ Send rig to MoCap →
⤒ Export
✍ Handbook
◐ Cute Light
▤ Library
▤
Library
◈
Show
i’m here to…
✺
⚿
⌗
🎥
⛹
▾
create
☺
Human
〰
Hair+
〰
Hair
▾
shape
✎
Edit
✺
Sculpt
▱
Retopo
⊘
Boolean
◇
Decimate
✚
Doctor
⧉
Recipe
▾
surface
⬚
UV
▧
Paint
☀
Bake
☰
Bake+
◈
Shaders
▾
rig
⦿
Rig
✋
Weight
⟁
Pose
◕
Morph
▾
animate
⌗
Motion
≡
Timeline
⇄
Retarget
∿
Curves
🎬
Director
⧈
VAT
≈
Physics
▾
vtube
⛷
MoCap
👄
Lipsync
🎥
Live
▾
play
⛹
Play
⊞
Scene
Library
Characters
Animations
⬇ Import file…
⬇ Backup all
⬆ Restore
What are you brewing today? ·
picks the right tools up front — nothing gets hidden
✺
Sculpting
Model & refine — sculpt, retopo, paint, bake.
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Rigging
Give it bones — auto-rig, weights, pose.
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Animating
Make it move — clips, timeline, retarget, camera.
🎥
VTubing
Be the avatar — face capture, lipsync, go live.
⛹
Playing
Take the wheel — drive your character around.
⬇
Drop any mesh to begin
.glb · .fbx · .obj · .stl · .ply · .vrm — lands in Showcase · .bvh mocap → Retarget
⬇ Choose a file…
Rigged characters · drop in
data/characters/
Loading Showcase…
Loading Playground…
Loading Stream Stage…
Loading Decimate workspace…
Loading VAT Bake workspace…
Loading Stage workspace…
Loading Mesh Doctor…
Loading Shader Lab…
Loading Director…
Loading Lipsync…
Loading Timeline…
Loading Retarget…
Loading Retopo…
Loading Recipe…
Loading Bake workspace…
Loading Rig workspace…
Loading MoCap workspace…
Loading Edit workspace…
Loading Motion workspace…
Loading Sculpt workspace…
Loading Hair workspace
Loading Pose workspace…
Loading Physics workspace…
Loading Boolean workspace…
Loading UV workspace…
Loading Paint workspace…
Loading Weight Paint workspace…
Loading Morph workspace…
Loading Bake Maps workspace…
Loading Curves workspace…
Loading HumanGen workspace…
Loading Hair Studio workspace…
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What’s new
PolyPotion v0.9 · recently brewed
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⤒
Export character
no character loaded
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Format
Target app preset
Bone naming
Renames the skeleton so the target app recognises it as a humanoid (e.g. Unity Humanoid auto-map, Mixamo-compatible). Animation tracks follow the renames.
Compression
Atlas & merge materials
Packs every material into one texture atlas and merges the meshes into a single draw call — the difference between "imports" and "playable". baseColor, normal, roughness/metalness and emissive are all repacked.
Passport credits
Up axis
Unit scale
1.00×
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